MechWarrior: Living Legends

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MechWarrior: Living Legends

Post by Azgalath »


If you don't already know: there is a group making a MOD for Crysis based on the Battletech universe. Here are a few of the features:

-Two factions (the Inner Sphere and the Clans)
-Destructible landscape
-A currency system where, as you gain ranks, base captures/defenses, kills, and win bets (in the Solaris Arena) you gain C-Bills which you can use to buy vehicles on the battlefield
-A Solaris Arena mode (where people will bet on player matches to make money)
-The ability to destroy certain parts of a mech (you must get through the armor first, then destroy the inner frame)

--Theater of War mode--
-A "Theater of War" mode with Large battlefields (60km wide)
-Up to 30 players (15 on each side)
-The Large battlefields will have bases and objective on them which will resemble maps from the Battlefield series (control points, all of which need to be captured in order to win the base)
-Each side will have certain objectives to reach in order to win (as it is in Quake Wars)
-You'll start out as infantry. Yes, infantry... in a Mechwarrior game. In order to balance this, infantry are the only ones who can capture control points and can "hack" empty enemy vehicles. You CANNOT hack enemy vehicles like in the MechAssault games. They have said that when you build vehicles, you put a code on it so that your friends cannot take the vehicle... but your enemies can somehow "hack" the vehicle to steal it.
-In order to build Mechs, tanks, and other vehicles, a group must first capture a factory where they can buy and partially customize the vehicles individually with C-Bills
-A dynamic day/night cycles (yes, based on a 24-hour clock)

I don't know about you guys, but I'm looking forward to this! :D

It's supposed to come out sometime this year (2009). So, be on the lookout for this free down-load.
Here's a link to the MOD's website. ... /Itemid,1/
It's going to be awesome!

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